Cycle 3 – Playtest Report – Dylan Van Beek

Playtesting was completed by following the goals outlined in Activity 6: Playtesting.  From this it was decided to playtest the game a script would be spoken to each participant before the game was tested.  This was just to allow the play tester to understand what was expected of them.  Below is the script:

I have some test instructions to read to you. You’re one of several people who will be helping us out on this test and since it’s important that I cover all the same points with each person, I’ll read through this so I’m sure I present everything to everyone in the same way.

The test today should last about 15 minutes and you can take a break or leave at any time. If you would like to take a break, or just want to stop –just let me know.

It is important to remember that we are evaluating our game, not you. You cannot make any mistakes here today. If you have any difficulty with any part of any task, it’s very important to us and it will give us clues on how to improve future versions of the game.

Also, please be completely frank and outspoken about any opinion or problem you have.

During this evaluation, one of the most important and interesting things for me to capture is what you think about as you do the tasks we give you.

  • To do this, I’m going to ask you to THINK ALOUD as you work
  • What I mean by “think aloud” is that I want you to tell me EVERYTHING you are thinking, why you are pressing each button, and everything you are doing and thinking from the time we start the evaluation until I ask you to complete the last survey
  • I would like you to talk constantly
  • I don’t want you to plan what you’re going to say or try to explain to me what you are saying
  • Just act as if you were alone in this room speaking to yourself
  • If you are silent for a long period, I’ll prompt you to think aloud.

Since thinking aloud is often unusual for people to do, I’d like you to practice thinking aloud. I’d like you to tell me how many windows there are in the place you live, but to think aloud while you are working out this number.

Let’s have you start the test. Pretend that you are at home, and you just downloaded this game. From this point, just do what comes naturally to you, and remember to always think aloud.


After the script was read the players thoughts were recorded via note taking whilst they played the game.  These notes were as follows:

Play Tester 1: Vincent Bornaghi

  • Enjoyed the menu
  • Thought mapping F to the attack button was a bit out of reach
  • Liked the story overview
  • Seemed to find enjoyment with killing blobs
  • Enjoyment stemmed from killing blobs over the platforming
  • The tight platforming took some attempts and he fell off trying to get a run up for the next jump
  • Thought the boss battle needed some feedback when you hit them but liked the implementation of a boss

Play Tester 2: Joseph Koppe

  • Enjoyed the background and positioning of assets
  • Enjoyed how you had to walk along the roof of the houses
  • Enjoyed how it felt like an escape from the city
  • Much more of a fan of the tight platforming
  • Took time, but not as much time as Vincent to get through the platforming
  • Liked the boss battle and how it was created

Play Tester 3: Ty Jones

  • Enjoyed killing enemies
  • Found jumping onto platform challenging (Jumping didn’t feel as smooth)
  • Would have liked to swing sword and run instead of letting go of right to do so
  • Liked the character animation
  • Found the sound effects funny
  • Would have liked sound effects for big enemies and the boss battle and bouncing on spring cubes
  • Didn’t go too well in platforming, but enjoyed it and persisted through

 

Play Tester 4: Sam Parer

  • Liked the jump sound effects
  • Enjoyed the storyline
  • Played through the game well
  • Thought F for attack might be a bit clunky but got used to it
  • Enjoyed the level of difficulty in the platforming
  • Seemed to find enjoyment at the silly blob sprites and sounds
  • Enjoyed how it seemed to be an escape of the town and liked the final battle background

Play Tester 5: Jordan Brook

  • Enjoyed killing enemies
  • Found jumping onto platform challenging (Jumping didn’t feel as smooth)
  • Would have liked sound effects for big enemies and the boss battle and bouncing on spring cubes
  • Didn’t go too well in platforming
  • Liked the setting

 

Once these notes were recorded the play testers were asked to complete a short survey which correlated to our Activity 6: Playtesting.  This would mean we could test our game as well as test our goals for playtesting.  The following survey/survey results was obtained.

Thank you for testing this game. Please answer these questions as accurately as you can.

For each of the following statements, please rate 1 to 5, 1 being strongly disagree, 5 being strongly agree.

  1. The game was easy to learn how to play.
    1. Vincent:5
    2. Joseph:5
    3. Ty:5
    4. Sam:5
    5. Jordan:5
  2. The game was fun to play.
    1. Vincent:4
    2. Joseph:5
    3. Ty:5
    4. Sam:4
    5. Jordan:4
  3. The game was frustratingly difficult.
    1. Vincent:3
    2. Joseph:2
    3. Ty:3
    4. Sam:1
    5. Jordan:2
  4. The game was boringly easy.
    1. Vincent:2
    2. Joseph:2
    3. Ty:2
    4. Sam:1
    5. Jordan:2
  5. The game’s controls made it easy to do what I wanted.
    1. Vincent:2
    2. Joseph:3
    3. Ty:3
    4. Sam:4
    5. Jordan:1
  6. The game’s visuals were enjoyable to look at.
    1. Vincent:5
    2. Joseph:5
    3. Ty:5
    4. Sam:5
    5. Jordan:4
  7. I always understood what I should do next to achieve my goal.
    1. Vincent:5
    2. Joseph:5
    3. Ty:5
    4. Sam:5
    5. Jordan:4
  8. I would be interested in playing this game again.
    1. Vincent:5
    2. Joseph:5
    3. Ty:5
    4. Sam:5
    5. Jordan:4

Finally, please rank the items in the following list. Put the number 1 next to the aspect which you consider the most well done in this game. Then put a 2 next to the aspect which you consider the next most well done aspect of the game. Continue the numbering in order of how well each aspect was done. Put the highest number next to the aspect which you consider the least well done in this game. Please use each number only once in the list.

 

Vincent Joseph Ty Sam Jordan
Controls 5 4 6 3 6
Gameplay 1 3 2 6 2
Visuals 3 2 5 2 1
My Character 2 1 4 1 4
Audio 4 6 1 5 5
Enemies 6 5 3 4 3

Recommendations for improvement 

With the survey results being pretty spread out, main recommendations will be coming from the comments that players made while play testing the game.   The elements that play testers seemed to find frustrating was the jumping hit box where the player wouldn’t jump even though they were on the platform.  To improve this implementation of a rectangular collider box of the player would be done.  This would hopefully make it easier for the player to jump when they are on the platform.

Furthermore an in game menu would have come in handy for playtesting, just to pause the game at certain intervals, and also some background music would really have assisted with the overall feel of the game

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