Cycle 2 – Activity 3 – Player Stories

In our earlier discussion about PX Goals and what we wanted our First-Person game to deliver to the player, it was decided that we would focus on mental and physical experiences such as anticipation, speed, analysing and coordination. As such we went forward and developed our ‘Emergency Taxi’ idea.

The ‘Emergency Taxi’ concept involves the player traversing an urban landscape filled with obstacles in order to rescue survivors from a natural disaster. These obstacles would take the form of debris such as rock, trees, garbage and general wreckage that occurs during a natural disaster such as a cyclone.

The following player stories originate from these key design elements of our First-Person game and follow the rules we have created for our game in terms of PX Goals.

  1. As the taxi, I want to avoid as many obstacles as possible in order to survive.
  2. As the taxi, I want to ‘collect’ as many survivors as possible in order to gain more time.
  3. As the taxi, I want to ‘collect’ as many survivors as possible in order to achieve the highest score.
  4. As the player, I want the taxi to be able to avoid obstacles in order to survive.
  5. As the player, I want the taxi to be able to travel quickly enough to get the maximum possible survivors.
  6. As the player, I want to ‘collect’ as many as survivors as quickly as I can in order to ‘collect’ more.
  7. As a survivor, I want the taxi to avoid the debris and be able to take me to the safe zone.
  8. As a survivor, I want the player to collect as many survivors as possible in order to gain more time and collect more.
  9. As the player, I will use my taxi to manoeuvre the landscape and find the shortest route to the survivors.
  10. As the player, I will use my taxi to take survivors to the safe zone in order to gain more time to play.

Vincent Bornaghi – N9463020

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