Cycle 2 – Activity 4 – Objects and Rules

At this point in the development process, as a team we shared a vision of our game in terms of aesthetic, gameplay mechanics and overall theme.  Below I have included our table of objects and rules, which defines the different objects in the game that can interact with the player in some way.  This has particularly helped us in envisaging the challenges and the flow of the game.

Screenshot object table

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