Cycle 1 – Dylan Van Beek – Play testing Report

Playtesting was completed by following the goals outlined in Activity 6: Playtesting.  From this it was decided to playtest the game a script would be spoken to each participant before the game was tested.  This was just to allow the play tester to understand what was expected of them.  Below is the script:

I have some test instructions to read to you. You’re one of several people who will be helping us out on this test and since it’s important that I cover all the same points with each person, I’ll read through this so I’m sure I present everything to everyone in the same way.

The test today should last about 15 minutes and you can take a break or leave at any time. If you would like to take a break, or just want to stop –just let me know.

It is important to remember that we are evaluating our game, not you. You cannot make any mistakes here today. If you have any difficulty with any part of any task, it’s very important to us and it will give us clues on how to improve future versions of the game.

Also, please be completely frank and outspoken about any opinion or problem you have.

During this evaluation, one of the most important and interesting things for me to capture is what you think about as you do the tasks we give you.

  • To do this, I’m going to ask you to THINK ALOUD as you work
  • What I mean by “think aloud” is that I want you to tell me EVERYTHING you are thinking, why you are pressing each button, and everything you are doing and thinking from the time we start the evaluation until I ask you to complete the last survey
  • I would like you to talk constantly
  • I don’t want you to plan what you’re going to say or try to explain to me what you are saying
  • Just act as if you were alone in this room speaking to yourself
  • If you are silent for a long period, I’ll prompt you to think aloud.

Since thinking aloud is often unusual for people to do, I’d like you to practice thinking aloud. I’d like you to tell me how many windows there are in the place you live, but to think aloud while you are working out this number.

Let’s have you start the test. Pretend that you are at home, and you just downloaded this game. From this point, just do what comes naturally to you, and remember to always think aloud.

After the script was read the players thoughts were recorded via note taking.  These notes were as follows:

Play Tester 1: Vincent Bornaghi

  • Easy to understand what is happening
  • Not so much reflexes used
  • Enjoyed the dazzling visual effects
  • Silly bullets he liked
  • Analysis required because of fast power up speed

Play Tester 2: Joseph Koppe

  • Was intuitive and easy to get the hang of what’s happening
  • Still had the level of difficulty
  • Liked how the explosion affected the fish
  • Wondered if the fish could have been animated to allow for a better visual effect
  • Power up speed was quick

Play Tester 3: Ty Jones

  • Liked how the explosion affected the fish
  • Found it frustrating when the power ups went astray
  • Enjoyed the aesthetic
  • Enjoyed playing thought it was fun

Play Tester 4: Sam Parer

  • Liked how the explosion affected the fish
  • Thought sometimes the power up wasn’t as beneficial as he could be more precise
  • Didn’t like the idea too much of destroying fish. Thought it wasn’t as good for the environment
  • Thought the playstyle was fun and enjoyable

Play Tester 5: Jordan Brook

  • Thought it was above the earth until the fish started appearing
  • Thought the difficulty should increase in future iterations of the game
  • Thought perhaps adding in if the fish were destroyed then add points to the score

Once these notes were recorded the play testers were asked to complete a short survey which correlated to our Activity 6: Playtesting.  This would mean we could test our playtesting as well as text our goals for playtesting.  The following survey/survey results was obtained.

Thank you for testing this game. Please answer these questions as accurately as you can.

For each of the following statements, please rate 1 to 5, 1 being strongly disagree, 5 being strongly agree.

  1. The game was easy to learn how to play.
    1. Vincent:5
    2. Joseph:5
    3. Ty:5
    4. Sam:4
    5. Jordan:5
  2. The game was fun to play.
    1. Vincent:4
    2. Joseph:4
    3. Ty:5
    4. Sam:5
    5. Jordan:3
  3. The game was frustratingly difficult.
    1. Vincent:2
    2. Joseph:2
    3. Ty:1
    4. Sam:3
    5. Jordan:2
  4. The game was boringly easy.
    1. Vincent:2
    2. Joseph:3
    3. Ty:2
    4. Sam:2
    5. Jordan:3
  5. The game’s controls made it easy to do what I wanted.
    1. Vincent:4
    2. Joseph:5
    3. Ty:5
    4. Sam:4
    5. Jordan:5
  6. The game’s visuals were enjoyable to look at.
    1. Vincent:3
    2. Joseph:3
    3. Ty:3
    4. Sam:2
    5. Jordan:3
  7. I always understood what I should do next to achieve my goal.
    1. Vincent:4
    2. Joseph:4
    3. Ty:5
    4. Sam:4
    5. Jordan:3
  8. I would be interested in playing this game again.
    1. Vincent:4
    2. Joseph:3
    3. Ty:5
    4. Sam:5
    5. Jordan:3

Finally, please rank the items in the following list. Put the number 1 next to the aspect which you consider the most well done in this game. Then put a 2 next to the aspect which you consider the next most well done aspect of the game. Continue the numbering in order of how well each aspect was done. Put the highest number next to the aspect which you consider the least well done in this game. Please use each number only once in the list.

Vincent Joseph Ty Sam Jordan
Controls 4 1 1 1 1
Enemies 3 3 4 2 2
Gameplay 1 2 3 5 3
Visuals 5 4 2 3 4
My Character 4 5 5 4 5
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