Cycle 1 – Activity 4 – Interactivity and Choice

Task 1 – identifying 5 challenges

Goal: Traverse the ocean floor eliminating enemies to gain a high score

Challenge 1: Not dying: using the mechanics and controls to stay alive

Challenge 2: High score: using the mechanics and controls to get a high score

Challenge 3: Power Ups: using the mechanics and controls to collect power ups

Challenge 4: Killing enemies: using the mechanics and controls to destroy enemies

Challenge 5: Movement: using the mechanics and controls to move

Task 2: Choice – Interface – Actions – Rules – Feedback

Here the challenges outlined above were put into a challenge-choice-interface-action-rules-feedback chart

NotDying

GettingAHighscore

CollectingAPowerUp

KillingAnEnemy

Movement

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